About Me


Hi I’m Brian. Originally I aimed to become a professional Counter-Strike player, but unfortunately I missed the mark and settled for becoming a programmer. Now I work professionally as a DevOps and Software Engineer, while doing cybersecurity and machine learning on the side.

I specialise in building cloud infrastructure with AWS, Kubernetes, and Terraform for startups and enterprise companies. Some of my primary responsibilities include:

  • Building and maintaining infrastructure for startups and enterprise.
  • Provision machines and deploy software.
  • Ensure high availability for all core services.
  • Multi-cloud disaster recovery procedure and documentation.
  • Reproduce production environments locally for developers.
  • Create CI/CD pipelines to automate developer workflow and deployment.
  • E2E and unit testing for software and infrastructure.
  • Automated vulnerability scanning and enforcement of security best practices.
  • Adhering to compliance requirements such as HIPAA and NIST.
  • Identity and Access Management.
  • Monitoring and metrics evaluation.
  • Incident handling.
  • Cost management.

On the software engineering side, I’m currently most proficient with Python and bash, and have previously worked on projects using:

Languages and Frameworks
  • Python
  • Go
  • TypeScript
  • NodeJS
  • Ruby
  • Ruby on Rails

Aside from professional experience, I’ve been programming for quite a while. I was passionate about video games and found good company that heavily influenced me to learn programming. Over the years I developed mods and cheats for the games I played.

  • Grand Theft Auto: Vice City - Created RockStar SCM mods.
  • NeoPets - Flash decompilation to modify minigames and botting daily activities.
  • GunBound - nGuard anti-cheat bypasses to accomplish memory editing.
  • MapleStory - More advanced nGuard anti-cheat bypasses, more advanced hacks through the use of Assembly Language to modify memory, packet editing.
  • Counter-Strike 1.6 - Created AMX Mod X for dedicated server mods, learn a bit of C++ to create an OpenGL wrapper for wallhacks, and vector-based aimbots.
  • Unity game decompilation and learned enough C# to write mods for Risk of Rain 2, Among Us, Phasmophobia, Fall Guys, and Lethal Company.