Yerr
Hi I’m Brian. Originally I aimed to become a professional Counter-Strike player, but unfortunately I missed the mark and settled for becoming a programmer. Now I work professionally as a DevOps and Software Engineer, while doing cybersecurity and machine learning on the side.
I specialise in building cloud infrastructure with AWS, Kubernetes, and Terraform for startups and enterprise companies. Some of my primary responsibilities include:
- Building and maintaining infrastructure for startups and enterprise.
- Provision machines and deploy software.
- Ensure high availability for all core services.
- Multi-cloud disaster recovery procedure and documentation.
- Reproduce production environments locally for developers.
- Create CI/CD pipelines to automate developer workflow and deployment.
- E2E and unit testing for software and infrastructure.
- Automated vulnerability scanning and enforcement of security best practices.
- Adhering to compliance requirements such as HIPAA and NIST.
- Identity and Access Management.
- Monitoring and metrics evaluation.
- Incident handling.
- Cost management.
On the software engineering side, I’m currently most proficient with Python and bash, and have previously worked on projects using:
- Python
- Go
- TypeScript
- NodeJS
- Ruby
- Ruby on Rails
Aside from professional experience, I’ve been programming for quite a while. I was passionate about video games and found good company that heavily influenced me to learn programming. Over the years I developed mods and cheats for the games I played.
- Grand Theft Auto: Vice City - Created RockStar SCM mods.
- NeoPets - Flash decompilation to modify minigames and botting daily activities.
- GunBound - nGuard anti-cheat bypasses to accomplish memory editing.
- MapleStory - More advanced nGuard anti-cheat bypasses, more advanced hacks through the use of Assembly Language to modify memory, packet editing.
- Counter-Strike 1.6 - Created AMX Mod X for dedicated server mods, learn a bit of C++ to create an OpenGL wrapper for wallhacks, and vector-based aimbots.
- Unity game decompilation and learned enough C# to write mods for Risk of Rain 2, Among Us, Phasmophobia, Fall Guys, and Lethal Company.